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NVIDIA has not included yet any official SLI profile for this game, therefore there is no way to run this game in SLI mode.
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And for what is worth, Codemasters has not announced whether it will add DX12 support to F1 2016 in the future.Īs always, we used an Intel i7 4930K (turbo boosted at 4.2Ghz) with 8GB RAM, NVIDIA’s GTX690 and GTX980Ti, Windows 8.1 64-bit and the latest WHQL version of the GeForce drivers. Moreover, Codemasters claimed that a DX12 patch was to be released for F1 2015, however that never happened.įast forward a couple of months, and here we are with F1 2016 a new F1 game powered by the latest version of the EGO Engine that currently supports only DX11. What’s really interesting here is that Codemasters discussed the graphics effects added using the new DX12 features Raster Ordered Views (AVSM and Decal Blending) and Conservative Rasterization (Voxel based ray tracing).
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F1 2016 is powered by Codemasters’ EGO Engine, however it appears that the game does not support DX12.ĭuring this year’s GDC, Codemasters held a session and detailed the new rendering engine that was used for F1 2015. Codemasters has just released F1 2016 on the PC, so it’s time to see how this title performs on our platform.
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